Shock Trooper from BOLT
ZAP!!! This is the SHOCK TROOPER that I modeled for Disney’s animated film BOLT. This character model embodies both hard surface (as in the case of his helmet) and organic modeling. Like all of my models, everything is 100% quads, modeled in poly’s and converted to subD’s at render time.
Truth be told, the most challenging aspect of this piece was the helmet. It consisted of a butterfly-shaped compound curve cut out from a spherical “ball”, changing yet controlled radiuses, consistent “shiplaps” and renders without a single kink.
Note: No booleans were ever used – everything was carefully hand shaped for precise control over design.
Modeled in Maya
Rendered in Mental Ray
100% quads
Dan Platt on August 21st 2008 in Shock Trooper
Ford Thunderbird
This high res CG production model of a Ford Thunderbird was originally created for American Dog but ultimately scrapped when the scenes, um…, movie changed. So instead of hitting the candy-like delete button, I opted for the candy-like render button and shot out a few images of the untextured model as a keepsake.
Created in Maya
Rendered in Mental Ray
100% Quads
…and a subD wireframe shot
…and some poly wire shots
Dan Platt on August 21st 2008 in Hard surface modeling, Thunderbird
Ford F 1
Designed as a background model for the Farmhouse set, this Ford F1 suffered the same fate as my Thunderbird and was scrapped to the ether of filmmaking when the scenes were cut. Below is an untextured shot of the raw model.
Modeled in Maya
Rendered in Mental Ray
100% Quads
Wireframe shot of the Ford F1 subD cage
…and a poly wireframe shot
Dan Platt on August 21st 2008 in Ford F1, Hard surface modeling
The Farmhouse set
Yes, this is boring and I’m shocked that you are actually reading this post but I decided to include as one example of a hard surface set. This poly model (later converted to subD) was originally built for “American Dog” as a movie set piece before the story changed, the film was retitled to “Bolt” and this scene scrapped. All similar elements (i.e., 2 x 4’s, railing supports, etc.) were repeated and “wonkified” to utilize the same UV’s.
Created in Maya
Rendered in Mental Ray
100% Quads
Dan Platt on August 21st 2008 in Farmhouse, Hard surface modeling
Edna Mode
Note: This model is NOT the actual Pixar model
As much as I love old school, in your hands, tactile maquettes – their digital counterparts are becoming more commonplace , especially in project based visual development. The “Edna Mode” practice model below was created from reshaping another totally different mesh as a test piece for universal mesh modeling. As noted above, it’s a copy of the brilliant design from Pixar’s “The Incredibles”.
Modeled in Maya
Rendered in Mental Ray
100% Quads
Dan Platt on August 21st 2008 in Edna Mode, Organic modeling
Pele
I’m helping out Brian Kesinger on his animated short called Tiki-Time. Below is an 16″ tall maquette of the antagonist “Pele” – a volcano that awakens in not the best of moods. Next up is a digital, animated version.
And yes, the leaf base was done entirely by hand – no tricks, plenty of caffeine.
…a detailed shot.
Dan Platt on August 21st 2008 in Maquettes, Tiki Time
Rankin-Bass flavored
The following is a series of quick character/silhouette studies for a project that’s been kicking around in my stitched up noggin. Stylistically, this first one is a Rankin-Bass meets old-school Disney influence. Large round shapes contained in an innocent, child-like frame. Although I worked at Disney, this personal project has nothing to do with the Walt Disney Company or its affiliates.
16 hour quick sketch in supersculpey
Approx. 10″ tall
Rock-a-billy theme
This version has a bit of a rock-a-billy flair. My influence, the “Groovy Ghoulies” and the coolness of Johnny Cash. This is a 4 hour sketch with emphasis totally on the silhouette. The face is a little too grim for my current needs. Fun though.
4 hour quick sketch in supersculpey
Approx. 6″ tall
Robh Ruppel designed
Based on a Robh Ruppel design, these forms accentuate the chiseled, brutish look.
8 hour quick sketch in supersculpey
Approx. 8″ tall
Dan Platt on August 21st 2008 in Frankenstein Maquettes, Maquettes
I, Robot – Sonny
Back in 2003, I was fortunate to work on the visual development of Sonny for the film – I, Robot at Patrick Tatopoulos Studios. Working under Patrick’s direction, my main task was to develop the look of Sonny so we could build a life-sized lighting model to aide in accurate CG model lighting. Below are various shots of my CG development work for the film.
And yes, Sonny is my likeness. 🙂
Modeled in Lightwave and Maya
Full size physical prop
Dan Platt on April 26th 2008 in I Robot, Organic modeling
Princess Leia
This is a Princess Leia sculpture that I created for Hasbro around 2000. Modeled in an industrial toy wax, this sculpture actually comes apart in 9 pieces, cleverly hidden by natural costume breaks. I’ve always loved the lines of this piece. Click on any of the images to see a larger version.
Medium: Wax
Height: 5 1/2″ tall
Dan Platt on April 26th 2008 in Leia, Toy Sculpture
Medicus
Medicus is an icon that I created for Merck as a modern day Caduceus – the snakes were replaced with the double helix of DNA and Mercury, the medicinal seeker. This model also represents my first voyage into digital modeling.
Modeled in Lightwave 3D – 2000
Rendered in Lightwave and Electric Image
Dan Platt on April 26th 2008 in ICONS, Medicus, Organic modeling